Tuesday, 10 May 2016

HA14 Task 05 – Puppet Rig



After building the puppet in Modeler, I started to add the bones into one arm and one leg and after that was done I did the same process I performed on the arms and legs, by copying and pasting the bones into the necessary places.

After adding the bones to the model I began to weight map the arms and legs which anchored the bones to their specific parts of the model, this was very important for the legs as they were very close to each other and with out the weight map they would move the other legs and make it disfigured.

I then imported the model and the bones into layout and then converted the bones which allowed me to see them and interact with them, however when you moved the bones the model wouldn't do the same.

To fix the issue I had with the bones I had to connect the bones, so I selected the first layer (the puppet), clicked on the Bones tab and clicked Properties. In the properties menu I selected the bones from layer 2 to be be used by the puppet.

Now with the bones connected to the model, I had to make sure I applied the weight map to each part of the model allowing me to rotate the legs without any issues from the others.

Now after connecting the bones and adding the weight maps I can now freely animate the model in any way I like.

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