Tuesday, 10 May 2016

HA14 Task 10 - Evaluation

Overall, I feel pleased with the final products, as I was able to build, rig and then animate the puppet to a decent standard. However with the time management I feel that by the end I didn't give myself enough time to animate to a better standard than I wanted, this resulted in my walking/running and lunging being rushed and made at a lesser standard.

The construction of the puppet was very quick an simple as it mostly consisted of positioning the limbs, copy-pasting them and then adding the bones and weight maps to each part. I then just had to insert the puppet into layout and start connecting the weight maps and bones together which was also quite easy this allowed me to manipulate each limb without them interfering with each other.

The main issue I encountered was with rendering the completed animations. I had to render some multiple times because they wouldn't save, wouldn't play, or the video messed up. Eventually, after experimenting with the options etc, I managed to find a way to render them successfully.

HA14 Task 09 - Presentation

 Walking animation




Running animation




Spinning animation



Lunge animation



Jumping animation








HA14 Task 08 - Production

Spinning Animation








Jumping Animation







Lunge Animation







HA14 Task 07 – Legal and Ethical Checklist


HA14 Task 06 – Storyboard

Jumping Storyboard

Spinning Storyboard

Lunging Storyboard

Running Storyboard

Walking Storyboard


HA14 Task 05 – Puppet Rig



After building the puppet in Modeler, I started to add the bones into one arm and one leg and after that was done I did the same process I performed on the arms and legs, by copying and pasting the bones into the necessary places.

After adding the bones to the model I began to weight map the arms and legs which anchored the bones to their specific parts of the model, this was very important for the legs as they were very close to each other and with out the weight map they would move the other legs and make it disfigured.

I then imported the model and the bones into layout and then converted the bones which allowed me to see them and interact with them, however when you moved the bones the model wouldn't do the same.

To fix the issue I had with the bones I had to connect the bones, so I selected the first layer (the puppet), clicked on the Bones tab and clicked Properties. In the properties menu I selected the bones from layer 2 to be be used by the puppet.

Now with the bones connected to the model, I had to make sure I applied the weight map to each part of the model allowing me to rotate the legs without any issues from the others.

Now after connecting the bones and adding the weight maps I can now freely animate the model in any way I like.

HA14 Task 04 – Puppet Build


Screenshot of getting all the limbs (arm and leg) into the right places

After getting the leg into position, I duplicated it 4 more more times and re-positioned them. 

I then proceeded to do the same thing to my arms.

Repeated the same process that I used for the arms and legs.

Here is the final build of the puppet.